Interference
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Three minutes of a visual puzzle. Its job is to occupy the mental space an urge uses to picture what you want, leaving less room to picture it.
The mechanism paper
Four experiments in abstaining smokers. A visual imagery task reduced cigarette craving and an equivalent auditory task did not. A visuomotor task, making shapes from modelling clay, beat a verbal task of counting backwards. The visual advantage held even when imagery had not been used to induce the craving in the first place.
May, Andrade, Panabokke and Kavanagh (2010). Behaviour Research and Therapy, 48(6), 476–485. PMID 20189549
Why this one matters. The modality controls are what establish that the effect belongs to the visuospatial channel rather than to distraction, engagement or novelty. Limits: sample sizes are not stated in the abstract and we have not obtained the full text.
Tested in daily life
Thirty-one undergraduates, split into an intervention group of 15 and a monitoring-only control of 16, prompted seven times a day for a week. The intervention group played three minutes of Tetris and then re-rated their craving. Mean reduction was 13.9 points on a 0 to 100 scale, consistent across the week, across targets including alcohol, nicotine, caffeine, food and activities.
Skorka-Brown, Andrade, Whalley and May (2015). Addictive Behaviors, 51, 165–170. DOI · PMID 26275843
Limits. The effect size is f² = 0.11, which sits below Cohen's threshold for a medium effect. Thirty-one people. Undergraduates, not people in treatment.
The one study with a behavioural outcome
Forty-eight undergraduate women, four weeks, using a hand-held device showing dynamic visual noise whenever a food craving occurred. Craving intensity fell about 23 percent, and craving-related consumption fell too. This is the only study in the set that measured what people actually did rather than what they reported feeling.
Kemps and Tiggemann (2013). Appetite, 68, 152–157. PMID 23685086
Limits. Forty-eight people, all women, all undergraduates, food cravings only.
Two more, with a weakness worth stating
A 2014 lab study tested naturally occurring rather than induced cravings, and found lower craving and less vivid craving imagery after Tetris. A clay-modelling study found craving reduced by loading the visuospatial sketchpad but not by loading the phonological loop, which is the same modality finding from a different angle.
Skorka-Brown, Andrade and May (2014). Appetite, 76, 161–165. PMID 24508486. Andrade, Pears, May and Kavanagh (2012). Appetite, 58(3), 955–963.
Limits. The 2014 control condition was waiting for a computer program designed never to load. That is a frustrating null activity, not an active control, so that experiment on its own cannot separate visuospatial interference from doing anything at all. The 2012 clay study is summarised here from a secondary source; we have not read the original. And the specific puzzle we built is untested. The evidence covers Tetris, clay, visual noise and generic visual working-memory tasks. Ours is a close inference from those, and an inference is what it is.